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Command and conquer 3
Command and conquer 3






command and conquer 3

Ooh, Shiny!: GDI Harvesters, although equipped with machine guns (and in Kane's Wrath, Rocket launchers or a bunker depending on subfaction), will abandon all offensive commands when faced with even a small deposit of shiny Tiberium crystals All of their units and even their buildings immediately shutdown and decompose once their Relay Node is destroyed. Attack Drone/ Mecha-Mooks: The Scrin "army" (actually an escort for the mining fleet) seems to be composed of automated troops commanded by Scrin Foremen in spaceborne Motherships.Regular Nod has the ability to deploy a Support Power that turns corpses into Awakened. supercomputer's cybernetic experiments in the previous game. Artificial Zombie: The Marked of Kane is a Nod subfaction comprised entirely of these, based on the C.A.B.A.L.For instance, a single firehawk strikeforce is enough to take down ANY other strikeforce as long as it can't target air, but if you did a real time battle, that firehawk would maybe pick off 2 or 3 units before being rushed at its landing pad. for global conquest isn't exactly the best at evaluating who wins battles. Artificial Stupidity: The auto-battle "tactical" A.I.opponent in skirmish mode might surprise you with the dreaded "Disintegrator Rush" tactic. personality, but even an easy-level Scrin A.I. Artificial Brilliance: It depends on the A.I.Plasma cannons can be modified to shoot Tiberium bullets.

Command and conquer 3 series#

The only example in the whole series until the console version of Command & Conquer: Red Alert 3. Arbitrary Headcount Limit: The Xbox port has a command point limit.It comes in mighty handy when they come across a classified transmission by Kane, explaining his scheme. Aliens Steal Cable: The Scrin use a satellite news broadcast to learn English it takes them less than 10 seconds.Kane is aware of this, and they are not aware that they have been brought to earth earlier than they planned. Except it's not really an invasion, but they try to make it look like one, to divert attention from their mining operations. Alien Invasion: Invoked by Kane with the Scrin.Action Bomb: Fanatics - suicide bombers used by Nod.At the same time, they appear to have blood, and various in game sources mention selective breeding. Ambiguous Robots: The Scrin appear to be attack drones in the form of various insects, whose weaponry and technological parts are not so much added to them as to be part of their body in the first place.On the other hand, the old names are still commonly used by both GDI and Nod, whether due to persistent national identities in Blue Zones like England, the Brotherhood's view that it's a cynical means of exploitation, for out of pure convenience by both sides. The various Zones that the Tiberium-wracked world is divided into are formally given bland designations, such as Yellow Zone Y-4 for the Australian Outback. Airborne Artillery: The Scrin Devastator is a capital class spaceship, whose plasma cannon outranges everything else except artillery units, but those can't target airborne units.Please add tropes relating to other games as well on the main Tiberian Series page. Please note that this page is for tropes that feature in this game and its expansion only. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in Tiberian Sun. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology.Īn Expansion Pack, Kane's Wrath, introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between Firestorm and Tiberium Wars, and what came after. It gets worse: turns out the Scrin are the direct cause of the Tiberium infestation, and that it's part of a massive Tiberium mining racket. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty (which they call "Ichor"). Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are storm-wracked hells lethal to humans.

command and conquer 3

Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Set seventeen years after its predecessor, Tiberian Sun in a starkly stratified world. Command & Conquer 3: Tiberium Wars (EA LA, 2007) is the third mainline installment of the Command & Conquer: Tiberian Series.








Command and conquer 3